What does it take to become an animator in the animation industry? This video explains all the skills that are necessary to work as an animator, as well as tips for how to connect with other professionals working in the field.
Discussion led by Art Prof Clara Lieu, who interviews animator & storyboard artist Janice Chun. Janice is currently a revisionist for Cartoon Network, and has worked on South Park, Close Enough, and more.
- Janice’s high school art experience.
- Janice’s art school portfolio.
- The animation program at RISD was not super focused on learning specifics of software.
- Describing animation prompts for art school animation classes.
- Internships were really helpful to understanding what being in a professional industry was like.
- Janice’s experience with internships allowed her to see how animation projects were structured.
- Janice taking a gap year during art school.
- Working on animated music videos and commercials.
- Simplicity of animated Gifs.
- Opinions on software including Blender, Maya, Corel, Flash
- Personal connections were very important in terms of getting gigs and professional contacts.
- Book recommendations for self-taught animators.
- Working on a collaborative team is a very different experience.
- Janice worked in a broad range
- Developing how to write a professional email.
- Janice’s experience working as a freelance animator.
- Storyboarding for South Park.
2D and 3D animation are completely different fields of study. Yes, they both are animation, and many of the same principles still apply but it’s like comparing apples and oranges in a lot of ways.
If you’re looking for job security, 3D is probably what I’d recommend since most 2d animation is outsourced outside of America anyway.